How Metaverse Will Change The Young Generation?
The “taste” of the moment for popular tech subjects right now is the metaverse. When Facebook relaunched the business as Meta, it caused quite a stir. Microsoft recently announced that it would incorporate quasi-metaverse functionality into its well-known video collaboration platform.
According to Deloitte’s 2021 Digital Media Trends report, participation in the Metaverse is essential for marketing if you want to connect with Gen Z. According to the same survey, Gen Z uses apps, websites, and podcasts to socialize and keep up with trends, news, and events. In this way, Generation Z connects playing, viewing, and socializing with augmented reality and the experience of virtual worlds.
>>>Read more: What is Metaverse?
Let’s give a few concrete examples of how the metaverse will change the young generation with Tokenize Xchange.
Due to the development of Metaverse, video games have changed a lot from those we used to play before. Nowadays, we won’t just play the games; we’ll actually participate in them.
In order to revolutionize gaming, the metaverse has created a really immersive gaming environment. Also, by including the play-to-earn (P2E) component, it helps monetize their in-game assets.
>>>Read more: A guide for Gamefi and its potential
Two examples of games that already have a true play-to-earn component in a metaverse setting are Axie Infinity and The Sandbox. The fact that Axie Infinity was the first NFT game to earn more than $4 billion in sales alone suggests that this is the likely cause of both of their triumphs.
The play-to-earn model, which enables users to genuinely own their in-game possessions, will become the new norm for gaming in the metaverse. In other words, gamers can purchase, sell, and trade goods with others and make a living doing so.
As these P2E games expand in the cryptocurrency industry, a new strategy is being employed. The P2E system served as a model for other web3 apps that linked lifestyle and fitness to the concept of similar income. Thus, the move-to-earn mechanism was started.
However, what precisely is “move to earn” and how does it work?
Exercise is not only good for your health but also benefits your bank account. It sounds hard to believe? Then you might have not heard of move-to-earn.
What is Move-to-earn? Move-to-earn model is a trend among young digital natives that offers new ways to encourage people to work toward their wellness and health objectives.
A move-to-earn mechanism pays users for the data they supply through regular movement and exercise. Similar to step-tracking technology, these incentives offer gamification of fitness with additional real-world advantages. Users can engage in competition with one another for rewards.
On the Solana blockchain, an application named Stepn was developed to support a move-to-earn lifestyle. Both SocialFi and GameFi functions are included in it. According to reports, users can earn between $25 and $4,500 per day. The game makes an effort to encourage users to live better lives and lower their carbon footprints, and that’s how Metaverse will change the young generation on their lifestyle.
For simple physical activities like jogging, running, and taking a stroll outside, Stepn rewards users with NFTs. However, users need to own NFT footwear. Because it has gamified fitness utilizing a digital asset called the NFT shoes, the Web3 lifestyle app, which has its headquarters in Solana, is an intriguing example of P2E.
Although Stepn has received a lot of attention in the move-to-earn trend, there are other web3 fitness apps accessible. OliveX, Dotmoovs, WIRTUAL, and DEFY, for instance, all have their own in-app incentive tokens that were created on different blockchains.
Last but not least, let’s see how Metaverse will change the young generation through communication. Although we now take video calling for granted, this technology was formerly confined to science fiction.
The ability to speak with anybody, from anywhere, in a shared virtual space while utilizing your own avatar to create a personal online identity is transforming the way people interact with one another.
The metaverse goes one step further and will allow people to meet up with one another in what appears to be a physical way. It means that rather than just looking at somebody’s face on your mobile device, you will actually be able to see the other person or groups of people, right there, as if they were standing beside you.
Never again will you have to skip a family gathering, work meeting, or birthday party because you are traveling. You can simply join in any event, wherever in the world, and it won’t cost you anything, so “I can’t make it” won’t be as much of an excuse.
You won’t ever need to leave your house to meet up with anyone, anyplace. There won’t be a need for real offices, hence commuting will be obsolete. Your Metaverse VR headset and your avatar are all you’ll need.
Without a doubt, every major tech giant—not just Microsoft and Facebook—wants to “control” a unique portion of the metaverse. Not only being a “cool kid” in the technology industry and an emerging trend among the young generation, but Metaverse itself also might enable a variety of businesses, including healthcare, education, the life sciences, architecture, e-commerce, and construction, to come up with more inventive solutions to issues.
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